The sheer amount of hours I’d sunk before even unlocking every playable character is a testament to its longevity. Hardship and darkness face the Bergsons and Mount Morta, only in unity can they save everything they know. Children of Morta can be a moving and sometimes emotional journey. The writers do an excellent job of portraying emotions through their characters that allow players to empathize effortlessly. This isn’t a negative note, rather an observation. I couldn’t help but get a vibe of Castlevania’s Belmont Clan, and I’d love to know if there was any inspiration there. Contributing to this were the multitude of side stories players will encouonter in their travels. Though the Bergsons are one absolute unit of a family, it’s the distinctive and personal tales of each member that fascinated me the most. Personally, this became the primary driving factor for my intrigue with Children of Morta. While these may be the only playable characters, our protagonists know and meet many others throughout their journeys.Īs players invest more time with the Bergsons they’ll become intimately engaged in each of their personal stories and backgrounds. Other characters include: Kevin (The Assassin), Mark (The Monk), Lucy (The Pyromancer), Joey (The Brawler), and finally Apan The DLC (The Healer). You’ll start with John (The Warrior) and Linda (The Archer) attaining more playable members of the family throughout your journey. Primarily throughout your journey, players will be accompanied by the Bergson family. This is a title for one to enjoy each and every detail of – a game to savor. It’s this impeccable attention to detail that resigns me unable to understate just how beautiful this game can be. Environments will occasionally react to player movement or proximity, sometimes in ways so minor. The darkness shrouds and pulses, sand blows and settles, fires flicker gently, and fish swim as flowers blow in the wind. What truly brings Children of Morta together aesthetically is (in my humble opinion): the immaculate micro-animations breathing life into its setting. Some of these options include UI & HUD scaling for larger or smaller screens, aim assist, screen shake, vibration for controllers, varying resolution options, and Vsync. Graphical options are fairly slim, although with Children of Morta looking its best at all times, they’re hardly required. I never noticed any screen tearing, artifacting, or pop-ins – to my delight. Although I did experience a few minor frame dips on Co-op it never effected playability. Camera use often epitomizes this, drawing back to allow players to really take in the breadth of the surrounding world.Īs far as performance is concerned, Children of Morta runs exceptionally. The use of visual depth tied to the particular graphics style invents moments of raw scale that are detailed nothing short of awe-inspiring. Character animations are eloquent and smooth, along with thoughtfully detailed hand crafted locations. Landscapes are breathtaking, environmental animations are fluent, it’s nostalgic – yet modern in paradoxic harmony. I’ve just gotta say it: Children of Morta may contain some of the most beautiful applications of pixel art I’ve ever seen. For full transparency: this content was reviewed using a provided key. This product was reviewed on a 1050Ti 4Gb, 8GB Ram, with an i5-7300HQ. So let’s review Children of Morta through the lens of more objective metrics such as graphical fidelity, characters/story, content/length, controls & gameplay, then finally, sound design & cinematics. Therefore ALL forms of review are opinionated, and should be taken with a grain of salt (this included). How one derives fun from a product tends to be highly subjective. I was delightfully surprised with this particular 2015 kickstarter success story, so let’s delve into specifics and review why. You’ll play the Bergsons, a family of warriors and the keepers of Mount Morta. Developed by Dead Mage and published by 11 Bit Studios, (developers of another great title reviewed at ABG: Frostpunk) Children of Morta is a RogueLite Dungeon Crawler with elements of action-RPGs. First off, I’d like to preface this review by saying I’m admittedly ashamed that it took me this long to play Children of Morta.
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