(Enables the debug menu which you can open with F11, offers a number of cheat options, including spawning any enemies you want in an attack wave, instantly finishing research (note that the ‘Finish all research option’ unlocks/finishes every research in the game instantly, not just the ones you have queued up), filling resources (fills Carbonium, Ironium, Cobalt, Uranium, Titanium and Palladium up to your current storage caps. Don’t use too many times, lots of items in one category will make the game chug when looking at the menus to select them.) Most lower tier consumables will vanish if you have the research for a higher tier. you’ll only get one t4 Damage mod of a random element, not one for each element. Note that equipment items and weapon mods have some RNG for their stats and you’ll only get one mod of each basic type and quality, not every possible variation, e.g. (Gives one of every weapon, equipment item, consumable, movement ability and weapon mod at each quality level, including some weapons that can’t be removed from inventory. Simply hit ~ (above the Tab key, if you don’t know), and enter these (Ctrl+C/Ctrl+V doesn’t seem to work, have to manually enter them): PSA: The game has some built-in cheats that, as of now, do not disable achievements, so these can be used to fill some gaps with the WeMod trainer. So there’s no need to worry about which version of the game you have!īug fixes and game compatibility improvementsĬheck out all of the games WeMod supports here. WeMod automatically detects which version you have installed and activates the mods accordingly. After the timers run down and if your base survives you’ll complete it and get the 2 achievements at the same time.We strive to keep our trainers up to date with the latest game versions. Swap out the mines and Grenades for your preferred play style.īuild up plenty of Defenses, have a Geothermal plant if you want, double up on repair towers near the corners and main buildings, get plenty of Tower Ammo and prepare for the horde at 30 min as it’s slightly less intense than the attacking horde you experience in the campaign. Skill setup I used was Instant Repair, Small Mine, Gravity Mine, Grenade, Radar Pulse, Emergency Explosion, Sentry Gun and Nuclear Mine. Upgrades get the Reflective Armor and Titanium Machinery to move faster, I preferred the Minigun and Power Fist as the Minigun tears up at high ammo cost for range and the Power Fist can Stun and regenerates damage. Considerably faster than building lv 1 and then upgrading to lv 3. Heads up with upgraded buildings! If you hold down as you build them, then they can be built to the highest level available. Only need 1-2 carbonium and 1 iron zones to harvest as you’ll only be using it to develop your own weapons. Main buildings are the improved harvesters, better green energy and then defenses. Once you build the Laboratory research buildings first and then weapons. Protect the base with some nearly free turrets and walls. Build the HQ, all the harvesters and then spam those solar panels and wind farms as you’re nearly building almost for free. When you drop in find a good place to start near some Carbonium. Warmup duration 00:15:00 This can be shorter but longer is easier Resource volume factor Pump this to 250% or higher Just recommended that you have played through campaign first as it’s a fun game.įor the setup, chose Survival and then Custom Difficulty in the Tropical Zone. These two can be easily cheezed and completed in about 45 min. (currently this achievement only unlocks in survival, not campaign.) So I’m posting this in Going Green and also in Walk in the Park.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |